Can illustration connect with an audience physically, psychologically, emotionally and socially? Can videogames change the world? Perhaps.
I am an illustrator intent on engaging an audience through investigating the language of videogame as an artform to be understood outside previous gender and genre parameters.
My visual language is influenced by flatness and have use the offset technique of Risography, combined with monoprint and digital drawing to create concept art for videogame, film and print.
Sources of inspiration have been ukiyo-e, Agnes Martin and Anni Albers and the loneliness inherent in the images of Lorena Lohr.
Contextually I am sympathetic with equality, feminism and environmental values. I am also intrigued by the possibilities of using the art theory of the tectonic as a description of videogame as there are parallels in terms of static compliance with game mechanics and rules, whilst engaging in an individual fluid experience of imagination and creativity.
I am an illustrator and concept artist. I am an art & design lecturer. I live in Guernsey, Channel Islands. I have a degree in fine art, an MA in fine and applied arts practice and another MA in illustration. I have studied at Winchester School of Art, the University or Hertfordshire and the University or Greenwich.