
I’ve watched the film ‘Computer Chess‘ many times. Released in 2013 and directed by Andrew Bujalski, it is shot in black & white analogue. The film documents a conference held in a hotel over a weekend sometime between 1981 and 1983. The conference is to debate the potential of artificial intelligence beating a grand master at chess. Various groups of programmers and their computers then spend the rest of the weekend in a computer chess tournament against each other.
“Set over the course of a weekend tournament for chess software programmers thirty-some years ago, COMPUTER CHESS transports viewers to a nostalgic moment when the contest between technology and the human spirit seemed a little more up for grabs. We get to know the eccentric geniuses possessed of the vision to teach a metal box to defeat man, literally, at his own game, laying the groundwork for artificial intelligence as we know it and will come to know it in the future.” – (Andrew Bujalski, accessed 13.12.2018 www.computerchessmovie.com/aboutthemovie.html)

There is one female engineer, Shelly Flintic, who is the character that has the knowledge and skills to create the artificial intelligence the male engineers are so concerned with. However, her voice or viewpoint does not feature with any significance. This bothered me more with each viewing so I decided to redress the balance.
Taking some inspiration from ‘Beneficial Shock‘ a magazine that aims to interpret film through illustration, I prepared to make a visual narrative or ‘comic’ of the film to tell Shelly’s story. Using stills from the film, I drew a number of images. From these images I selected those that worked together to form a narrative or sorts. I read the film script and chose sections of dialogue that seemed particularly sexist or uncomfortable. The following image illustrate this process.








References:
Website for the magazine ‘Beneficial Shock’: www.beneficialshock.com
Website for the film ‘Computer Chess’: www.computerchessmovie.com


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