Key Words and Boundaries.

A collage to illustrate my Key Words.

Research Boundaries

Things I already know:
I know about semiotics and structuralism, I know about modernism and the how it does not fit its categorization, I know about the language of film, I know about different visual storytelling methods. I know about feminist cultural critique. I know 20th century art and design. I have a grasp of current politics. I have a grasp of old and redundant image making technology.
What interests me about this topic:
Can video be defined as a language or distinct system of communication? Is it more than a digital format? (Painting has a language, film has a language, video is empty). Can the female voice thrive within the language of video? Is video where voicelessness exists?

Possible Sources:

Bergo, C,. (2014). The Poetics of Female Death: the fetishization and reclaiming of the female corpse in Modern and Contemporary Art. Graduate. University of New South Wales.

Dill, K.E, Thill, K.P., (2007) Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions, Berlin: Springer Science & Business Media.

Kim, H., ‘Indeterminate Temporality Embedded in Nam June Paik’s Early Experiments from 1959 to 1963’, Journal of TFAM No.34, 2018, pp. 9-20.

Lakoff, R., ‘Language and a woman’s place’, Language in Society, Vol.2, No.1, Apr 1973, pp. 45-80.
Zinman, G., ‘Nam June Paik’s Etude 1 and the Indeterminate origins of Digital Media Art’, October 164, Spring 2018, pp. 3-28.

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